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Virtual Reality and its Impact on Social Arts

windsofchange

Space Monkey
space monkey
Joined
Aug 17, 2014
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81
So far I've noticed quite a few articles on the net that mention 2016 being 'the year of virtual reality'.

Since I've joined GC, I've taken quite an interest in social dynamics and the changes it's had since the dawn of time. We've seen how the internet and social media have changed some aspects of human dynamics, but kept most of our 'physical urges' so we still behave 'predictably'. Requiring touch, seduction, etc.

Now, VR is predicted to replace all social interaction: ie you can feel, touch and interact completely in a virtual domain. As I'm sure there is alot of interest in social dynamics on GC, what effect do you feel this will have on the future of social dynamics?
 
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