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- Oct 9, 2012
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We've got a lot of guys on here nowadays who have not read my book (where I introduced the concept of "attractiveness fundamentals" in 2011), gone through One Date, or watch my Fantastic Fundamentals series on GirlsChase.TV.
Girls Chase alums who have gone through the book or One Date are very familiar with what I call "the fundamentals", and you will see them talking about fundamentals all across the Girls Chase blog, Skilled Seducer, as well as on places like Reddit, YouTube, X, etc.
However, the term 'fundamentals' is not very clear, and other people will use it for other things (like "opening fundamentals", "night game fundamentals", etc.). This is my fault for not coming up with a better coined phrase when I named them. It is also the case that since so many guys use the term "fundamentals", other guys also hear that and use it as well, except using it for something different. (presumably had I called them "the rudiments" or "the cornerstones" we would now be seeing guys creating content about "cold approach rudiments" and "reputation cornerstones" and so on, so maybe the muddying of the waters on the term is inevitable)
Anyway, to disambiguate for guys who are not familiar with my material, the attractiveness fundamentals are all the "passive" yet adjustable attractive qualities that make you more attractive to women simply by being around them and being you. That is, they are differentiated from "game", which is the active stuff you are doing to raise attraction and lead a seduction forward.
The four (4) categories of fundamentals are:
All fundamentals are upgradeable and can be worked on a few at a time, generally. Some can be improved immediately but most take time and focus to get excellent.
Not generally thought of as "fundamentals" are passive attractiveness elements largely or totally outside of one's control, such as facial features, height, unchangeable aspects of voice, a uniform one is required to wear, one's position within a structured hierarchy, etc.
Also not "fundamentals" are active elements of attraction, which would be considered "game": approaching, opening, teasing, flirtation, cold reads, leading, getting compliance/investment, building/breaking rapport, setting frames, making moves, escalating, resistance-handling, etc.
Left out of this framework generally is "vibe", which, while very important, is sort of an overall product of fundamentals + game + inner frame/confidence.
In the "fundamentals vs. game" dichotomy, I have long said that the stronger your fundamentals, the less game you need; and the stronger your game, the less fundamentals you need. But if you want the easiest time possible picking up the girls you want, you are going to want to get both your game and fundamentals dialed in airtight.
Anyway, if you have not gone deeply through my material, and have been wondering what guys are talking about when they talk about "fundamentals" and reference a bunch of different qualities, this is it.
Chase
Girls Chase alums who have gone through the book or One Date are very familiar with what I call "the fundamentals", and you will see them talking about fundamentals all across the Girls Chase blog, Skilled Seducer, as well as on places like Reddit, YouTube, X, etc.
However, the term 'fundamentals' is not very clear, and other people will use it for other things (like "opening fundamentals", "night game fundamentals", etc.). This is my fault for not coming up with a better coined phrase when I named them. It is also the case that since so many guys use the term "fundamentals", other guys also hear that and use it as well, except using it for something different. (presumably had I called them "the rudiments" or "the cornerstones" we would now be seeing guys creating content about "cold approach rudiments" and "reputation cornerstones" and so on, so maybe the muddying of the waters on the term is inevitable)
Anyway, to disambiguate for guys who are not familiar with my material, the attractiveness fundamentals are all the "passive" yet adjustable attractive qualities that make you more attractive to women simply by being around them and being you. That is, they are differentiated from "game", which is the active stuff you are doing to raise attraction and lead a seduction forward.
The four (4) categories of fundamentals are:
- Body Fundamentals: aspects of your physical, bodily appearance
- Posture: how you position your back, head, shoulders, chest, feet width, etc.
- Mannerisms: the way you use your hands when you gesture
- Movement: both speed and fluidity
- Walk
- Eye contact
- Smile
- Facial expressions
- Teeth: whitened, straightened, caps
- Physique: fat, skinny, muscles
- Vocal fundamentals: the way your voice sounds and how you use it
- Voice tone
- Inflection
- Depth
- Resonance
- Purr
- Formants
- Degree of hyoid depression
- Affected boredom
- Colorful vocabulary
- Vocal uniqueness
- Hint of an accent
- Social fundamentals: how socially savvy and smooth a man appears
- Sprezzatura / minding the Law of Least Effort
- Smoothly conversational
- Good sense of humor
- Social awareness
- Social "normality" (e.g., no weird quirks or off-putting behaviors)
- Ability to build & use social momentum
- One's social reputation (in social circle)
- Fashion fundamentals: choices one makes in deliberately styling appearance
- Clothing size/fit
- Use of interesting items & accessories
- Color & item coordination
- Interesting outfits vs. loud ones
- Peacocking
- Choice of hairstyle
- Choice of facial hair style
- Congruence with a particular identity/archetype
All fundamentals are upgradeable and can be worked on a few at a time, generally. Some can be improved immediately but most take time and focus to get excellent.
Not generally thought of as "fundamentals" are passive attractiveness elements largely or totally outside of one's control, such as facial features, height, unchangeable aspects of voice, a uniform one is required to wear, one's position within a structured hierarchy, etc.
Also not "fundamentals" are active elements of attraction, which would be considered "game": approaching, opening, teasing, flirtation, cold reads, leading, getting compliance/investment, building/breaking rapport, setting frames, making moves, escalating, resistance-handling, etc.
Left out of this framework generally is "vibe", which, while very important, is sort of an overall product of fundamentals + game + inner frame/confidence.
In the "fundamentals vs. game" dichotomy, I have long said that the stronger your fundamentals, the less game you need; and the stronger your game, the less fundamentals you need. But if you want the easiest time possible picking up the girls you want, you are going to want to get both your game and fundamentals dialed in airtight.
Anyway, if you have not gone deeply through my material, and have been wondering what guys are talking about when they talk about "fundamentals" and reference a bunch of different qualities, this is it.
Chase